1. Ocean Chronoscope
(Immersive digital art)




Project brief
“Ocean Chronoscape'' is an immersive artwork aimed at exploring this topic and discussing the time and space in the deep sea.
While there are a lot of water waves created by the marine debris and the chemical’s name that would confuse, the audience finds it very hard to find the name of the sea animal. It elicits the audience to reflect on and consider the relationship between pollution, the ocean’s time, and space.
2. Emotional reflections
(Immersive digital art)




Project brief
Emotions are an integral part of human life. Whether it is joy, sadness, anger, or fear, emotions can deeply affect our thoughts, behaviors, and relationships.
In this project, me and my groupmate and aim to explore the emotional changes in our group's lives over a certain period of time and to find out the relationship between students. Combine and compare information from different databases of life. To show how emotions affect us and how important they are to us.
Development




The data self-portrait of our project will be divided into three main parts. It is developed in three phases; the first phase is dedicated to the selection and collection of personal data.
The first phase is dedicated to the selection and collection of personal data.
The second phase is to format and parse the data into the system.
Finally, the design and implementation of the visualisation system, which defines the visual outcomes that give expression and meaning to the data, are continuously revised and improved.
3. The Story of little seeds
(Immersive digital art, VR)


Project brief
Seasons are one of the four periods of the year, which are spring, summer, autumn, and winter. These four seasons have their own unique characteristics, which demonstrate the changes in nature and the cycle of life.
In this project, my groupmate and I aim to explore the impact of human behaviour on the natural environment by using virtual reality. Our virtual reality experience is divided into a journey that engages the audience through a storyline where they can choose between good and bad outcomes.
Through the immersive experience that tells the story of the four seasons, it allows the audience to feel the changes and fragility of these seasons while witnessing the effects of overexploitation. Therefore, we hope that this immersive experience will inspire people to take responsibility for environmental protection.
The seed comes across a fork with two different paths in front of it: one leading to a beautiful bridge and the other to a seemingly cosy meadow.
Through these two choices, the journey with demonstrates the importance of people decision-making and its impact on the environment. The bad ending warns the audience about the consequences of their overexploitation, while the good ending highlights the advantage of preserving nature.
Our story encourages the audience to make wise choices in their lives and to actively participate in environmental protection.
Good ending

Bad ending

Details features explanation

